Spite and Malice
Race to empty your deck while ruthlessly blocking your opponent in this tense two-player card duel where strategic blocking and hand management create nail-biting comebacks.
Sign in to rate this game
What You'll Need
About This Game
Also known as Cat and Mouse, this competitive patience game has players racing to empty their pay-off pile onto shared building piles. Strategic blocking adds tension.
How to Play
What You Need
- Two standard 52-card decks shuffled together. No jokers in the standard game. Kings are wild.
- Table space for two pay-off piles, eight side stacks and three centre stacks.
Setup
- Shuffle both decks together.
- Deal 20 cards face down to each player. This is your pay-off pile. Turn its top card face up.
- Deal 5 cards to each player as a hand.
- Put the rest face down between you as the stock.
- The player with the higher top pay-off card goes first. If they are equal, both players shuffle their pay-off piles and turn up a new top card.
The Piles
- Pay-off pile. Your 20 cards. Empty it and you win. Only the top card is ever in play.
- Centre stacks. Shared building piles in the middle. Each starts with an ace and climbs 2, 3, 4 and so on up to queen. Suit does not matter. Never more than three centre stacks at once.
- Side stacks. Your personal discard piles, up to four. Cards go on them in any order.
- Hand. Five cards. Refill to five from the stock at the start of your turn.
How a Turn Works
- Draw from the stock until you hold 5 cards.
- Play as many cards as you like to the centre stacks. An ace starts a new stack. Otherwise play the next card up from the one showing, so a 6 on a 5, or a jack on a 10.
- Cards for the centre can come from your hand, the top of your pay-off pile, or the top of any of your side stacks.
- Play all 5 cards from your hand without discarding? Draw 5 more at once and keep going.
- End your turn by discarding one card from your hand to any one of your side stacks. You may put it on top of any card.
Things you cannot do. You cannot discard a pay-off card to a side stack. You cannot move a card between side stacks. You cannot take a card back off a centre stack. If you have no legal play to the centre, you still discard to end your turn.
Kings
Kings are wild. Played to a centre stack, a king becomes the next card in the sequence. Discarded to a side stack, a king commits to nothing until someone plays it later. When a queen (or a king standing in for a queen) completes a stack, your opponent shuffles that stack into the stock.
Winning
Play the last card of your pay-off pile to a centre stack and you win at once. If the stock runs out first, the game is a draw.
If you play a series, score it. The winner gets 5 points plus 1 point for each card left in the loser's pay-off pile. In a draw, the player with fewer pay-off cards scores the difference.
Strategy Tips
- Your pay-off card is the whole game. Every move should either play it or set up the stack that will.
- Watch your opponent's pay-off card. If they need an 8, do not build a stack up to 7.
- Discard high cards first and lower ones on top of them. Then they come off in climbing order when a stack needs them.
- A wild king on a side stack is a saved key. Spend it on your pay-off card, not on a card from your hand.
Variations
- Cat and Mouse is the same game under another name.
- Some play with jokers as extra wild cards. Others make only the jokers wild and build centre stacks all the way up to king.
- Pay-off piles of 21, 25 or 26 cards make a longer game.
- Some forbid a wild card standing in for an ace, or for an ace and a 7.
- A meaner rule lets you load your opponent's pay-off pile with a card of the same suit, one rank up or down.
- If the stock runs out, some award the game to the player with fewer pay-off cards left.
Where to Buy
History & Background
Spite and Malice, also known as Cat and Mouse or by its British name Scarne's Patience, emerged from the broader family of competitive solitaire games that gained popularity during the early 20th century. The game's development was closely tied to John Scarne, a renowned card game expert and magician who documented and refined many patience games in the 1950s and 1960s. Scarne's comprehensive work on card games helped establish Spite and Malice as a legitimate two-player competitive variant, distinguishing it from traditional solo patience games that had dominated European parlor culture since the Victorian era.
The game's name itself reflects its playful nature—the strategic blocking mechanics create situations where players must choose between advancing their own position and deliberately hindering their opponent's progress. This emphasis on player interaction transformed what could have been a simple race into a game rich with tactical decisions. The concept of personal discard piles combined with shared building piles created an elegant system that balanced luck with skill, making the game accessible to casual players while rewarding strategic thinking.
Spite and Malice experienced renewed interest in the 2000s and 2010s as part of a broader revival of traditional card games and two-player games. Gaming communities rediscovered its appeal as a quick, portable game that didn't require electronic devices or complex equipment. The game's relatively short play time—20 to 45 minutes—made it perfect for competitive play sessions, and its moderate complexity (3 out of 5) ensured that both beginners and experienced players could enjoy it. Today, Spite and Malice remains a beloved choice for those seeking head-to-head card game competition, maintaining its status as a classic example of how simple rules can generate meaningful strategic depth.
Learn More
Rules & How to Play
2 linksVideos
1 linkBackground
1 linkFrequently Asked Questions
Can you play Spite and Malice with 2 players?
Yes, Spite and Malice works great with 2 players. The game is well-suited to a duo and you'll have a fantastic time together.
What changes when playing Spite and Malice with 2 players?
With 2 players, Spite and Malice plays smoothly — the main difference is a more direct, head-to-head dynamic. You'll interact more closely with your opponent, which can make each round feel more personal and strategic.
How long does Spite and Malice take to play?
A typical game of Spite and Malice takes about 20-45 minutes. This can vary based on players' experience level and how quickly decisions are made.
What do you need to play Spite and Malice?
To play Spite and Malice, you need: Two standard 52-card decks (jokers optional). That's it — no special equipment required.
Featured In Guides
Featured In
Similar Games
Poker
CardThe ultimate game of skill, strategy, and psychology
Rummy
CardMaster the perfect blend of luck and strategy in this timeless classic—draw, discard, and outmaneuver your opponent to claim victory in thrilling head-to-head Rummy matches.
Blackjack (Two-Player)
CardGo head-to-head in the ultimate card duel—outsmart your opponent to hit 21 without busting in this fast-paced, high-stakes two-player adaptation of the casino classic.
Cribbage
CardMaster the perfect blend of strategy and luck in this classic two-player card game where every discard, play, and peg counts.
Speed
CardNo waiting for your turn—both players play simultaneously in this adrenaline-fueled race to empty their hands first. Pure reflex and speed decide the winner in just minutes.
Egyptian Rat Screw
CardLightning-fast reflexes meet strategic card play in this high-octane slapping game where you'll battle for control of the pile with pattern recognition and split-second timing.
Spit
CardRace your opponent in this lightning-fast card game where quick reflexes and sharp strategy collide. Empty your hand first while battling for control of the center piles in this thrilling two-player s
Double Solitaire
CardRace your opponent in real-time solitaire mayhem where you're both building the same foundations—strategic card play meets frantic competition in this fast-paced twist on a classic.
Want something different than Spite and Malice?
Answer 4 quick questions and we'll pick a game for tonight.
Explore More Games
Discover the most popular two-player games or browse by category.