Sim
A mind-bending race to avoid triangles where every line you draw could be your downfall—the player forced to complete a triangle loses in this elegant, quick two-player battle.
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What You'll Need
About This Game
Connect dots on a hexagon. First to complete a triangle in their color loses.
How to Play
SETUP: Draw a regular hexagon on a piece of paper. Mark the six vertices (corners) of the hexagon with dots. Each player chooses a colored pencil—one player uses one color, the other player uses a different color. Decide who goes first.
GAMEPLAY: Players alternate turns. On each turn, a player draws a line connecting two dots (vertices) of the hexagon using their colored pencil. A line can only be drawn once—no player may draw over an existing line. Players may connect any two dots, whether they are adjacent (next to each other) or across the hexagon.
LOSING CONDITION: The first player to complete a triangle entirely in their color loses the game immediately. A triangle is formed when three lines of the same color connect three dots to form a closed shape. This can happen at any point during the game as players connect the dots.
WINNING CONDITION: A player wins by forcing their opponent to complete a triangle in their color. The game ends as soon as one player completes a triangle—that player loses, and their opponent wins.
STRATEGY NOTES: This is a game of careful planning and blocking. Players must not only avoid creating triangles with their own moves but also anticipate and block their opponent from completing triangles. The hexagon's six vertices create multiple possible triangle combinations, making the game deceptively complex despite its simple setup.
History & Background
Sim is a elegant example of combinatorial game theory, belonging to the family of graph-based games that emerged from mathematical research in the mid-20th century. The game was created by Gustavus Simmons at Sandia National Laboratories in the 1960s, during a period when mathematicians and computer scientists were actively exploring games with simple rules but profound strategic depth. Simmons' design was influenced by broader developments in recreational mathematics, where researchers sought to understand how minimal rule sets could generate complex gameplay dynamics. The name "Sim" itself reflects this mathematical origin, derived from the concept of simulation and the exploration of strategic possibilities.
The game gained prominence through mathematical circles and academic communities interested in combinatorial game theory, eventually becoming a classic in the collections of game enthusiasts and educators. Sim's significance lies in its perfect balance between accessibility and intellectual challenge—the setup requires nothing more than paper and pencils, making it universally playable, yet the strategic possibilities rival games requiring elaborate components. The hexagonal structure with six vertices creates exactly 20 possible line connections, and players must navigate this finite game space while managing the risk of completing triangles. This makes Sim particularly valuable for studying game theory concepts like forced moves, positional analysis, and endgame scenarios.
Over decades, Sim has influenced the design of other abstract two-player games and remains popular in educational settings for teaching strategic thinking. Its elegant constraint—that completing any triangle means instant loss—inverts typical winning conditions and creates a unique psychological dimension where players must think defensively while remaining offensive. The game exemplifies how mathematical principles can create compelling human experiences, proving that depth of gameplay need not correlate with complexity of rules.
Frequently Asked Questions
Can you play Sim with 2 players?
Yes! Sim is an excellent choice for 2 players — in fact, it's designed specifically for a duo. You'll get the full experience without any compromises.
How long does Sim take to play?
A typical game of Sim takes about 5-10 min. This can vary based on players' experience level and how quickly decisions are made.
What do you need to play Sim?
To play Sim, you need: Paper and two colored pencils. That's it — no special equipment required.
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